Wrye Mash is a mod manager, used primarily for installing and uninstalling mods. Mods that replace vanilla assets without the need for a plugin are called "pluginless replacers". This makes it very easy to supply our own assets, which is what many mods do. However, when Morrowind tries to load one of these assets, it first looks for it in the "Data Files" directory. AssetsĪll of the Morrowind assets (models, textures, icons, etc.) are packed up in a file called Morrowind.bsa. Plugins belong in the Morrowind/Data Files directory, and must be enabled in the Morrowind Launcher before they become active. esp) can alter this data, for example, changing the stats of a weapon, adding a new quest, or rearranging a town. is defined in a file called Morrowind.esm. Mods come in all shapes and sizes, but broadly there are 2 categories: PluginsĪll the game data for Morrowind - the world, quests, NPCs, items, etc. I won't go into too much depth about each program since they all come with their own documentation, but I will try to provide a quick guide on how to manage mods, and why each program is necessary. Managing mods in Morrowind, often by the hundred and many of them conflicting, is no easy feat they need to be installed in one order and loaded in a completely different order, and they may also require cleaning or merging.įortunately, much of this can be handled by external programs.
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